Jack Lynch
Visual effects artist
Manchester based visual effects artist and supervisor. Talented in Nuke compositing, Houdini FX and procedural modelling.
TLDR
I’m Jack Lynch, a Manchester-based VFX artist and compositing supervisor with expertise in Nuke, Houdini, and Python tool development. I’ve delivered high-end visual effects for global brands such as Bentley Motors (Start Something Powerful, How Do You Bentley?), Poundland, and Merlin Entertainments, providing on-set VFX supervision, CG environment creation, and seamless compositing under tight deadlines.
I also develop pipeline tools like ShotBox to streamline production workflows and have experience leading teams, solving technical challenges, and ensuring creative visions translate flawlessly to screen.
CG Artist
As a CG artist, I utilise Houdini FX, Blender, and Maya for simulations and 3D modelling. I specialise in creating highly realistic effects, including pyro, particle systems, fluid dynamics, and cloth simulations, adding depth and believability to my projects. My 3D modelling skills enable me to build detailed environments and assets from scratch, ensuring seamless integration with live-action plates.
Supervision
As a VFX supervisor, I oversee all stages of production to ensure seamless integration of visual effects. In pre-production, I collaborate with directors and DPs to plan VFX, providing previs to visualise complex scenes. On set, I make critical decisions for VFX integration, including capturing HDRI images, conducting set scans, and taking reference photography to maintain consistency in lighting and textures.
In post-production, I lead small teams to deliver planned VFX work, overseeing compositing, clean-up, and CG integration. I coordinate with multiple departments to ensure all visual elements are delivered to a high standard, maintaining quality and coherence throughout the project.
Compositing
In compositing, I use Nuke for invisible VFX and clean-up, ensuring seamless and undetectable results. My work includes set extensions, removing unwanted elements like wires, rigs, and crew reflections. I’m experienced in green screen extraction, integrating CG elements into live-action plates with precision. I also handle tracking and matchmoving using 3DEqualizer, and leverage smart vectors and advanced paint techniques for efficient clean-up and texture replacements. My expertise spans relighting, projection, and deep compositing, managing complex layers to deliver cohesive, high-quality images.
Pipeline Tools and Custom Scripting
I have developed VFX pipeline tools to streamline workflows and improve efficiency in production. One key tool I created is ShotBox, a standalone GUI application designed to manage VFX tasks and project workflows. ShotBox functions as a Nuke shot dashboard, breaking down edits into individual shots, automating file structure management, setting up Nuke scripts with templates, and handling reconforms in Premiere Pro and DaVinci Resolve. It also supports server-based task allocation and note sharing, enabling efficient communication and team management.
In addition to ShotBox, I’m proficient in Python and Qt scripting, building tailored tools to automate repetitive tasks, manage assets, and ensure consistent workflows. I also have experience with render server management and Linux server administration (including RockyLinux), maintaining and optimising infrastructure to support high-performance VFX production.
Gardaland
In February 2025, Gardaland launched a major campaign shot over four days on location in Italy. Produced by Chief Productions in collaboration with Blind Pig, the project combined live-action and complex VFX to showcase the park at its very best.
As lead VFX artist, I focused on environmental clean-up and enhancements, ensuring the park looked pristine and cinematic throughout the campaign. My work included removing visual distractions such as scaffolding, algae, and unwanted elements, as well as painting in additional trees, grass, and background details to elevate the overall aesthetic.
This project showcased my ability to deliver photorealistic clean-up and environmental VFX, enhancing real-world locations into their idealised, on-screen versions.
Bentley Motors
In July 2024, Bentley Motors launched the commercial “Start Something Powerful” to showcase the new Continental GT Speed, shot over four days in Valencia, Spain. Produced by Chief Productions and directed by Anders Hallberg with cinematography by Jallo Faber, the campaign required high-end VFX to support its dynamic narrative.
As lead VFX artist and on-location supervisor, I worked closely with Anders, Jallo, and Bentley’s marketing team to deliver key transitions between characters. One of the primary challenges was the seamless transition from a green dress into the landscape, which involved extensive paint work, precise compositing, and coordination to reflect Bentley’s blend of sophistication and power.
Working to a tight four-week delivery, I led a three-artist team to complete all VFX to a high standard, demonstrating efficient teamwork and attention to detail under pressure.
Heide Park
Demon’s Crypt
Crafting the Spooky Visuals for Heide Park’s Latest Ride
For Heide Park’s latest attraction, “Demon’s Crypt,” directed by Yoni Weisberg and with James Watson as DOP, we created a spine-chilling, VFX-heavy commercial. Shot on bluescreen in Manchester, the project centered around three core visual elements:
- Digital Environment: Using Houdini, I procedurally built the environment, allowing for rapid development of a highly detailed and dynamic space that enhanced the eerie atmosphere. This involved designing intricate textures, scattering rocks and skulls, and simulating puddles and haze to make the setting truly immersive.
- Atmospheric Compositing with Digital matte painting: To deepen the sense of dread, atmospheric effects such as fog, mist, and eerie lighting were meticulously composited into the scene. This atmospheric comp in Nuke integrated seamlessly with the Houdini-generated environment, adding layers of depth and realism.
- Demon Character: The demon, a focal point of the ad, was rendered in Redshift with realistic dribble effects. This included simulating complex fluid dynamics to ensure the demon’s movements and interactions were convincingly grotesque.
The intricate work in Houdini and Nuke was crucial in delivering the spooky ambiance of “Demon’s Crypt,” making the ride’s terrifying experience come to life.
Bentley Motors
In June 2024, Bentley Motors unveiled their brand commercial, “How Do You Bentley?” Produced by Chief Productions and directed by Anders Hallberg, with cinematography by Jallo Faber and editing by Davide Quatela, this ambitious project spanned multiple locations:
- A set build in Manchester
- A ski scene in Canada
- A driving scene in Miami
- A piano hall in Manchester
As lead VFX artist and on-set supervisor, I managed key visual effects elements, including:
- Green Screen Composites: For lift scenes
- Set Extensions: Enhancing physical sets
- Paint Work: Refining street scenes
- Magical Effects: Houdini-simulated orbs for the piano hall
The project’s global scope and tight deadlines presented significant challenges, but our team’s dedication ensured high-quality VFX that perfectly complemented Bentley’s brand narrative.
Poundland
In March 2024, Poundland rolled out another humorous commercial, “Making Every Pound Go Further.” The two-day shoot, featuring green screen work and a set build, was directed by Ben Tonge and Yoni Weisberg, with James Watson as the DOP.
As the VFX supervisor, this project was my third collaboration with Poundland, following our first commercial in 2022. This latest ad continued the tradition of playful antics, including:
- Yeti Stealing Alan’s Doritos: A fun, whimsical sequence that required creative compositing.
- Alan on a Baby Body: A humorous visual effect where Alan was composited onto a baby’s body.
- Snack Simulation: RBD and Vellum simulations for 850 packets of snacks and sweets pouring out of wellies.
- Set Extensions: Enhancing the set to match the ad’s comedic tone.
The commercial’s lighthearted and imaginative elements showcased our team’s ability to deliver engaging and visually entertaining effects.